And here is the final Frustration rule set.
Frustration
The goal in Frustration is to get to get the last seat on your flight. Each
player moves around the board while trying to hinder and obstruct other players from making it there first. Whoever makes it to their flight first wins!
Inventory:
53 cards: playing cards
Obstruction pieces: single colored glass beads
Game board
Player tokens: multi-colored glass beads
Rules
- This game is to be played with 3 to 5 players
- Players may designate a first player; play proceeds in clockwise order.” Players place their chosen token on the start and begin the game.
- Players shuffle the playing cards and place the deck next to the board.
- A player draws a playing card at the beginning of each of their turn and places it face up in a discard pile, which will be placed next to the unused playing card deck.
- Each card has a movement value and either an obstruction or a hindering move that the player must complete as follows:
- Move: This part of the card allows the player to move the amount of spaces indicated by the number on the card. Each player can only move forward or to the side; they cannot move backward or diagonally, nor may they move onto the same space more than once (no backtracking). Players may move through spaces occupied by other players; this counts as one space. . If a player ends his movement on an opposing player, the opposing player is moved backwards one space. This can trickle back and multiple players may move backwards as a result. A player must end their move when landing on an obstruct piece (see “Obstruction”).
- Hinder: This action is used in conjunction with the move action. The player must complete his movement prior to using this action. Players may hinder any other single player on the board other than themselves – this is defined by moving a player’s token backwards on the board the number of spaces that matches the number following “Hinder” on his drawn card. The player may move single opposing player in any direction, as long as the opposing player’s token is moved further away from the goal. Just like normal movement, the hindered token may not land on the same space more than once during the hindering move. In the event that there are obstructions left on the board during a hinder, and the player hindering desires to move the opposing player’s token onto an obstruction, the player moves to that space, ceases movement, and the obstruction is removed. If a player hinders a player and forces them to land on one or more players, they all are moved back in a follow-the-leader fashion, just like normal movement.
- Obstruction: This action, like hindering, is used in conjunction with the move action. Obstructions place a barrier piece (the single-colored glass beads) to block the flow of movement through the intended space, forcing a player to end his movement on the obstruction’s space if he attempts to move through or onto the obstruction. Obstruction pieces can be placed anywhere on the board – so long as the space is not occupied by a player, a previously placed obstruction piece, a car in the parking area, or the plane itself
- Everyone Move Back 5: Once drawn, this action forces every player to move backwards five spaces on the board. The player who drew the card must move first, followed by the other players in clockwise order. If there are obstructions completely blocking a player’s path then they stop on the obstruction. If the path is not completely blocked, players are forced to move around the obstruction.
- Switch with First: Once drawn, the holder of this card may switch their player with the player currently in first (this is determined by the player that is the least amount of spaces away from the plane). In the event that the player who drew this card is already first, nothing changes and the turn ends.
- Switch with Last: Once drawn, the holder of this card must switch their player with the player currently in last (this is determined by the player who is the most amount of spaces away from the plane). In the event that the player who drew this card is already last, nothing changes and the turn ends.
- When the deck is exhausted, the players shuffle the discard pile. This discard deck will be used as the new drawing deck, with a new discard pile next to it. Players will then resume the game.
- Exit Ramp: The exit ramp (shortcut) can only be used if a player lands exactly on the exit square. When a player lands on the exit ramp, immediately move them forward one space so that they are not blocking the exit square.
- Airport: The airport is distinguished by burgundy squares. A player in the parking area or exit ramp must make it completely to the farthest two entrance squares before entering the airport (a player may not move through a black line)
- Winning: The game is over when one player is declared the winner by getting the last seat on the flight. This is simply done by landing on the airplane space.
