Thursday, May 1, 2008

Frustration

So the group of us (me, Spencer, Caesar, Johnathan, and Nate) are going to make ourselves a board game. The aesthetic model we've chosen, and hope the players feel, is frustration. At our first meeting we threw out a few possible designs based on what things in our lives that we find frustrating. We came to an agreement on one major idea: getting on a plane at the airport. We quickly came to the decision that we would make a true board game, utilizing a board, player pieces, and cards. It didn't take long until we figured the board would represent a series of stages taken to get on your plane. The player would start in the car, on their way to the airport. The next stage is finding parking, followed by check-in, security, the tram, and the gates. Sticking with frustration, we wanted a key element of game play to allow each player to screw up his fellow players, thus making them frustrated. Players would do this by drawing 'hindering' cards, which would allow the player to 'hinder' the others. We threw out the ideas of traffic jams, security checks, car accidents, little kids at the airport, and a few others. With our general theme and idea ready, we planned on a day to meet to come up with a prototype and test it like nobody's business. Stay tuned for more.

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